It's been quite a while since my last blog and a fair bit's happened since then. I've uploaded quite a number of renders from a 3D scene I've called Tavern, but more recently there's been a contest over on GameArtisans.org called Aftermath.
For this contest, artists were required to create a character, environment, concept or high-polygon sculpt of something that you might find after some sort of disaster. I chose to make an oriental bridge that had taken a few hits from catapult fire, which came out rather well in the long run, in spite of my graphics card getting smoked halfway through the contest.
I learnt a number of things from my expe